Experience Points

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Note: These rules supersede any found in the MHRPG books.

Spending XP

Events provide a number of things that players can spend XP on, but there are some standard upgrades. Here’s a list for starters.

You can spend 1 XP to do the following…
Add 1 Plot Point to your current pool of Plot Points to a maximum of 5 PP.

You can spend 4 XP to do the following…
Add a new Power Trait at a d4.
Add a new Specialty at a d4.

You can spend 5 XP to do the following…
Replace an existing Distinction with a new one.
Add or replace a Limit in a Power Set.
Switch two Affiliation traits.
Unlock a minor Event resource.
Create an Agenda.
Claim an Agenda.
Support an Agenda.
Block an Agenda.

You can spend 6 XP to do the following…
Step up a d4 Power Trait to a d6.
Step up a d4 Specialty to a d6.

You can spend 8 XP to do the following…
Step up a d6 Power Trait to a d8.
Step up a d6 Specialty to a d8.

You can spend 10 XP to do the following…
Step up a d8 Power Trait to a d10.
Step up a d8 Specialty to a d10.
Add a new SFX to a Power Set.
Remove a Limit from a Power Set that has two or more Limits.
Unlock a major Event resource.

You can spend 12 XP to do the following…
Step up a d10 Power Trait to a d12.
Step up a d10 Specialty to a d12.

You can spend 15 XP to do the following…
Replace an existing Power Set with a new one.

Experience Points

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